Gameplay

Polyversal Gameplay
Polyversal is a universal tabletop miniatures game for two or more players designed by veteran gamer Ken Whitehurst and developed and published by Collins Epic Wargames (known for their award-winning Spearpoint 1943 line of card wargames). The system is intended for use with 6mm scale miniatures, but may be used with larger 10mm or 15mm miniatures if desired. The game uses color-coded polyhedral dice and Combatant Tiles to reflect the combat qualities of your units, their weaponry, attack ability, evasion, effectiveness, and more.
 * A single roll of three color-coded polyhedral dice is used to resolve each attack without the need for re-rolls to determine hits, saves, or damage effects. This makes combat resolution fast and intuitive. The three die-types rolled represent Targeting (or Assault), current Effectiveness, and a Weapon-Specific die.
 * Hexagonal Combatant Tiles that you may create and customize to represent miniatures from any line physically arrange together to provide a visual command structure for each "battlegroup" you form around a central command unit. With all of the vital information you need on each Combatant Tile, your eyes remain focused on the battlespace, not the rulebook.


 * A sleek initiative-based orders and activation system keeps players continually involved. You don't stare and wait as your opponent has fun- Initiative "face-offs" between Battlegroup Commanders determine the next minis that activate.

Video Tutorials
Collins Epic Wargames invests in the value of video tutorials. In past games' rulebooks, QR codes are used to link to Video Tutorials and examples right from the rules, making it easy to pull up a video example of a particular rules concept. Polyversal will be handled the same way and features linked videos to cover the basics and more advanced gameplay concepts. For now, check out our first two videos: An Introductory Gameplay Video and a video on Command and Control.